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- # MODEL 'con0.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\ConcRifle\projectile0\con0.3do in VISUAL mode with ver4.63.'
-
- ###############
- SECTION: HEADER
-
- 3DO 2.1
-
- ###############
- SECTION: MODELRESOURCE
-
- # Materials list
- MATERIALS 2
-
- 0: con0side.mat
- 1: con0top.mat
-
-
- ###############
- SECTION: GEOMETRYDEF
-
- # Object radius
- RADIUS 0.199802
-
- # Insertion offset
- INSERT OFFSET 0.000000 0.000086 0.000000
-
- # Number of Geometry Sets
- GEOSETS 1
-
- # Geometry Set definition
- GEOSET 0
-
- # Number of Meshes
- MESHES 1
-
-
- # Mesh definition
- MESH 0
-
- NAME vert
-
- RADIUS 0.199802
-
- GEOMETRYMODE 4
- LIGHTINGMODE 0
- TEXTUREMODE 0
-
-
- VERTICES 15
-
- # num: x: y: z: i:
- 0: 0.000000 -0.039310 0.000000 0.000000
- 1: 0.000000 -0.149802 0.000000 0.000000
- 2: 0.000000 -0.000086 0.013410 0.000000
- 3: 0.000000 0.007758 0.006705 0.000000
- 4: 0.000000 0.007758 -0.006705 0.000000
- 5: 0.000000 -0.000086 -0.013410 0.000000
- 6: 0.000000 0.015603 0.000000 0.000000
- 7: -0.013410 -0.000086 0.000000 0.000000
- 8: -0.006705 0.007758 0.000000 0.000000
- 9: 0.006705 0.007758 0.000000 0.000000
- 10: 0.013410 -0.000086 0.000000 0.000000
- 11: 0.000000 -0.000086 0.006705 0.000000
- 12: -0.006705 -0.000086 0.000000 0.000000
- 13: 0.006705 -0.000086 0.000000 0.000000
- 14: 0.000000 -0.000086 -0.006705 0.000000
-
-
- TEXTURE VERTICES 0
-
-
-
- VERTEX NORMALS
-
- # num: x: y: z:
- 0: 0.707107 0.000000 -0.707107
- 1: 0.707107 0.000000 -0.707107
- 2: 0.447214 0.894427 0.000000
- 3: 1.000000 0.000000 0.000000
- 4: 1.000000 0.000000 0.000000
- 5: 0.447214 0.894427 0.000000
- 6: 0.707107 0.000000 -0.707107
- 7: 0.000000 0.894427 -0.447214
- 8: 0.000000 0.000000 -1.000000
- 9: 0.000000 0.000000 -1.000000
- 10: 0.000000 0.894427 -0.447214
- 11: 0.000000 1.000000 0.000000
- 12: 0.000000 1.000000 0.000000
- 13: 0.000000 1.000000 0.000000
- 14: 0.000000 1.000000 0.000000
-
-
- FACES 11
-
- # num: material: type: geo: light: tex: extralight: verts:
- 0: 1 0x0001 3 3 0 0.0000 4 0, 0 3, 0 2, 0 1, 0
- 1: 1 0x0001 3 3 0 0.0000 4 0, 0 1, 0 5, 0 4, 0
- 2: 0 0x0001 3 3 0 0.0000 4 3, 0 0, 0 4, 0 6, 0
- 3: 1 0x0001 3 3 0 0.0000 4 7, 0 8, 0 0, 0 1, 0
- 4: 1 0x0001 3 3 0 0.0000 4 10, 0 1, 0 0, 0 9, 0
- 5: 0 0x0001 3 3 0 0.0000 4 8, 0 6, 0 9, 0 0, 0
- 6: 1 0x0001 3 3 0 0.0000 4 12, 0 7, 0 2, 0 11, 0
- 7: 1 0x0001 3 3 0 0.0000 4 5, 0 14, 0 13, 0 10, 0
- 8: 1 0x0001 3 3 0 0.0000 4 11, 0 2, 0 10, 0 13, 0
- 9: 1 0x0001 3 3 0 0.0000 4 7, 0 12, 0 14, 0 5, 0
- 10: 0 0x0001 3 3 0 0.0000 4 13, 0 14, 0 12, 0 11, 0
-
-
- FACE NORMALS
-
- # num: x: y: z:
- 0: 1.000000 0.000000 0.000000
- 1: 1.000000 0.000000 0.000000
- 2: 1.000000 0.000000 0.000000
- 3: 0.000000 0.000000 -1.000000
- 4: 0.000000 0.000000 -1.000000
- 5: 0.000000 0.000000 -1.000000
- 6: 0.000000 1.000000 0.000000
- 7: 0.000000 1.000000 0.000000
- 8: 0.000000 1.000000 0.000000
- 9: 0.000000 1.000000 0.000000
- 10: 0.000000 1.000000 0.000000
-
-
- ###############
- SECTION: HIERARCHYDEF
-
- # Hierarchy node list
- HIERARCHY NODES 1
-
- # num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
- 0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vert
-